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World in Conflict (2007): PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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Year of release : 2007
Genre : RTS
Developer : Massive Entertainment
Publisher : Vivendi Games

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West Germany, 1988, alternate reality. In order to avoid the impending collapse of the political system, Soviet troops begin an invasion of Europe. NATO military forces cannot provide support to the allies, as they are busy repelling a diversionary attack on the American continent. You play the role of a field commander, who is faced with the task of recapturing the occupied American territories with the help of the most advanced military equipment of that time.

The strategy World in Conflict shook the foundations of the genre, offering a fresh look at the usual pastime. In it, players did not have to waste their energy on the monotonous construction of a base and the extraction of scarce resources - instead, virtual commanders rushed into a furious battle from the very first minutes. The intensity of passions and the crazy dynamics of action exceeded all expectations, and such a grandiose breakthrough did not go unnoticed. Many eminent publications called World in Conflict the best strategy of 2007. 

THE GRAFICAL PART

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

Supported OS and graphics API

World in Conflict is supported by major Windows operating systems, which include Windows XP, Vista, Windows 7 and Windows 8. Other operating systems are currently not supported by the developers and will not receive support. 

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The priority and primary graphics API for World in Conflict is  DirectX 10

Game engine 

World in Conflict is based on the proprietary Masstech Engine. The game engine is a product of Massive Entertainment's own development. There is practically no information on the network about the structure and development of this engine. Most likely, the engine is a further development of a product line for games based on Massive Entertainment's own intellectual property.

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We have not been able to find detailed information other than our own visual observations. 

 

Advanced game settings

 

World in Conflict has the widest range of graphic settings. You can also change the settings for four main sub-items - low average, high and maximum. Basic and advanced settings are located in two different menu sub-items.

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Below we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum, medium and maximum graphics quality settings. 

Various quality modes
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The difference between the graphics settings is quite significant.

Comparison of FullHD and 4K
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In 4K, World in Conflict looks good, and what is especially important, on this diagonal - on a large scale.

 

Comparison of anti-aliasing modes

 

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Activating full-screen anti-aliasing does not completely eliminate surface roughness, leaving discernible jagged edges.

General visual design and game physics

 World in Conflict is a significant game, not only changing the minds of the players about what an outstanding RTS game should look like, but also bringing to this genre an outstanding graphical component that was outstanding at that time.

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As expected, in addition to an excellent picture, the game brought with it high system requirements, so not all advanced graphics and processor solutions could handle the maximum settings with World in Conflict. 

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Next, we will go directly to the gaming tests and determine what impact this game has on modern computer hardware. 

TEST PART

Test configuration

test stands

 

Benchmark #1 based on the Intel Socket 2011 platform

Test stand #3 based on the Intel Socket 1155 platform

Test Bench #6 Based on AMD Socket AM3 Platform

Benchmark #7 Based on AMD Socket AM3+ Platform

Benchmark #8 based on the Intel Socket 1150 platform

 

multimedia equipment

Dell U3010 Monitor 

Monitor  ASUS PQ321QE

Software configuration

operating system

Microsoft Windows 8.1

Graphics driver

Nvidia GeForce/ION Driver Release 344.11

AMD Catalyst 14.8

Monitoring program

MSI Afterburner v4 

FRAPS

GPU test

All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. The average and minimum FPS were taken as the performance indicator. Below is a video of a test segment of the gaming benchmark:   

Our video cards were tested at resolutions of 1920x1080, 2560x1600 and 3840x2160 at the maximum graphics quality settings allowed by World in Conflict. SLI and AMD CrossFireX have sufficient game support, showing excellent scalability. Due to the inadequacy of the gaming benchmark, only the average FPS was taken as the basis for the measurements.

 

Testing at 1920x1080 resolution

 

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Testing at maximum quality settings 1920x1080 

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With these settings,  video cards of the Radeon HD 6850 or GeForce GTX 650 Ti level showed an acceptable FPS. 

Testing at 2560x1600 resolution

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Testing at maximum quality settings 2560x1600

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With these settings,  video cards of the Radeon HD 6850 or GeForce GTX 650 Ti level showed an acceptable FPS. 

Testing at 3840x2160 resolution

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Testing at maximum quality settings 3840x2560

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With these settings,  video cards of the Radeon R7 260X or GeForce GTX 660 level showed an acceptable FPS. 

 

memory GPU

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on top video cards from AMD and NVIDIA were taken as an indicator at resolutions of  1920x1080 and 2560x1600 with various anti-aliasing settings.

Testing at maximum memory GPU quality settings

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The recommended amount of video memory usage for a resolution of 1920x1080 will be 768 MB of video memory,  for a resolution of 2560x1600 - 1024 MB of video memory and for a resolution of 3840x2160 about 1280 MB of video memory. 

CPU test

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We tested processor dependence on 15 models of basic configurations that are relevant today. The test was carried out in those places where the value of the video card for the game is minimal and its load was less than 99%, this time at a resolution of 1920x1080 with maximum graphics quality settings. 

Testing at maximum quality settings 1920x1080 

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CPU performance in the gaming benchmark is quite adequate on average.

Loading of processor cores at maximum quality settings 1920x1080 Intel % 

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Loading of processor cores  at maximum quality settings 1920x1080 AMD % 

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The game is capable of supporting up to 6 computational threads, but it is not able to normally use more than 4 cores.

RAM test

The test was conducted on the base configuration Core i 7 3970X@4.9 GHz with 16GB DDR3 2400 MGz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various test benches without running extraneous applications (browsers, etc.).

Testing the game's RAM consumption at various quality settings 

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As we can see, with various quality settings, the amount of RAM consumed in World in Conflict is at the level of 500 megabytes.  

Testing system RAM consumption  

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With a 4 gigabyte system, World in Conflict consumes about 1.7 gigabytes of RAM. In the presence of a system with 8 gigabytes, the RAM consumption of all RAM was 1.9 gigabytes. With a 16 GB system, total memory consumption was almost 2.4 GB. 


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