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Painkiller: Resurrection: PC Performance Benchmarks for Graphics Cards and Processors

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Released : 2009
Genre : Action (Shooter) / 3D / 1st Person
Developer : Homegrown Games
Publisher : JoWooD Productions

System requirements for maximum rendering quality recommended by the gameGPU website :

Minimum

Operating system : Windows XP SP 3, Vista®, Windows 7 Processor : Core 2 Duo 1.66 GHz RAM : 1 GB Video card: DirectX®9 compatible video card with 256 MB RAM Radeon HD 4550 or GeForce 8600 GT DirectX: DirectX®9 Winchester: 4 GB free space

Effective

Operating system : Windows XP SP 3, Vista®, Windows 7 Processor : Core 2 Duo 2.0 GHz RAM : 1.5 GB Video card: DirectX®9 compatible video card with 256 MB RAM Radeon HD 3850 or GeForce 8800 GS DirectX: DirectX®9 Winchester: 4 GB free space

Optimal

Operating system : Windows XP SP 3, Vista®, Windows 7 Processor : Core 2 Duo 2.4 GHz RAM : 2 GB Video card: DirectX®9 compatible video adapter with 512 MB RAM Radeon HD 4850 or GeForce 8800 GT DirectX: DirectX®9 Winchester: 4 GB free space

The official description of the game

Description: The legendary Painkiller returns in a completely new form. The plot of the game tells the sad story of William Sherman, a former CIA agent. Why did he become the main character of such a disgrace? If only because, as part of one of the operations to clean up the area from drug dealers, our Willie riddled dozens of peaceful and innocent residents. By an unfortunate mistake, but still. For such atrocities after death, our hero goes to Hell, but he flatly refuses to put up with such a fate. There is only one way out - to again do what he knows how to do best in the world - cleaning up the area from not very good personalities. 

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In order to earn the mercy of higher powers, William, under our strict guidance, will go to crush the skulls of hundreds, thousands of monsters using a wide variety of weapons. Of course, the proprietary dynamics will not go anywhere - the developers assure that you will not have time to rest. They promise to raise the artificial intelligence of opponents to heights unprecedented for the series (now terrible creatures will patrol the area, learn to retreat in order to regroup and counterattack with even greater zeal), and one of the additional entertainment will be the cooperative passage mode. The graphics engine is well aware of many modern technologies, and Havok 2.0 will be responsible for the physics, promising to teach enemies to die beautifully, and the environment to collapse beautifully and believably.

Overview: Playability

If you played the first part of this project and were crazy about it, then you will definitely like this game. The rest of the users will not find gaming interest for themselves in this game. The repetitive plot of the levels, the same type of extermination of monsters and the meaningless plot - all this does not allow it to get the status of a playable project.

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Let's hope that the developers have not yet squandered their potential many years ago and will someday bring to our attention a wonderful project.

Review: Game graphics

You won't see super-duper graphic effects or ultra-realistic physics in the game. Lately, we are starting to get used to it. Slightly oiled and reworked project studio Homegrown Games has only a slightly improved graphical component in comparison with its predecessor.

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Therefore, players will not have to rely on a beautiful picture, as well as on playability.

Overview: The resource intensity of the game

For a comfortable game, an advanced single-core processor and one gigabyte of RAM will be quite sufficient. Therefore, the recommended system requirements for the game, presented by the publisher, are clearly overstated.

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It is also worth noting the fact that now our reviews also include video cards from ATI.

Testing at maximum quality settings at a resolution of 1920x1080

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Given the not very demanding graphics, this behavior of video accelerators at this resolution is not surprising ...

Conclusion : The game is for a very sophisticated amateur. You can safely walk past it.