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Anticipated Release of Senua's Saga: Hellblade II Sets New Standards in the Gaming Industry

The game Senua's Saga: Hellblade II, developed using Unreal Engine, is poised for release on May 21. Running on the Xbox Series X, it operates at dynamic resolutions between 1296p and 1440p. However, due to the use of letterboxing, which applies horizontal black bars at the top and bottom, the actual image resolution ranges from 2304 x 964 pixels to 2560 x 1070 pixels. These settings highlight the game's demanding graphical requirements, explaining why developers chose to limit the frame rate to 30 FPS and forgo a high-performance mode.

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In the context of current trends, Senua's Saga: Hellblade II is not the only Unreal Engine project to compromise on resolution for visual quality. Examples include Final Fantasy VII Rebirth on PlayStation 5, operating in quality mode at 1152p, and Immortals of Aveum, which achieves just 720p at 60 FPS on the same consoles. As for the Senua's Saga: Hellblade II version for Xbox Series S, it is expected to run at 720p and 30 FPS, which remains speculative until officially confirmed by Digital Foundry. Interest in such a development approach is growing as developers seek a balance between performance and graphical quality.