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Unreal Engine 5.4 Delivers Revolutionary Performance Enhancements

Epic Games has unveiled the latest version of its Unreal Engine 5.4, now available to developers. According to recent updates, this new version promises significant performance improvements, enabling 60 frames per second even on current-gen consoles. Additionally, Unreal Engine 5.4 features enhancements in shader compilation that should minimize delays in some games developed on this engine.

Among other innovations are "Adaptive Tessellation" in Nanite technology, allowing the creation of highly detailed textures and ground covers without significant computational power costs, and "Heterogeneous Volumes" for realistic dynamic smoke and clouds. The Temporal Super Resolution scaling technology has also been improved, along with expanded capabilities for integrating artificial intelligence and machine learning tools.

One of the projects already utilizing the new UE 5.4 capabilities is "1943: Rise of Hydra," produced by Amy Hennig, which showcased the potential of the latest tools at an early access stage.