Wolfenstein The New Order- GameGPU Preview
BASIC INFORMATION ON THE GAME |
Release Date : May 23, 2014
Genre : First Person Shooter, FPS
Developer : MachineGames
Publisher : Bethesda Softworks
Wolfenstein: The New Order - a first-person shooter, the ninth game in the Wolfenstein series, developed by the Swedish company MachineGames, was announced on May 7, 2013 on GameSpot, the game is published by Bethesda Softworks and is scheduled for release on May 23, 2014. For development, the Id Tech 5 game engine from Id Software is used.
Wolfenstein - a series of shooters that has long won the hearts of gamers with its boring gameplay and a good plot, besides, this is not just a game in which you have to exterminate the Nazis in droves, it also has to look beyond the real, as well as apply magic, which is an integral part gameplay. All this, coupled with the deep atmosphere of the project, will never leave indifferent any lover of high-quality action.
GRAPHIC COMPONENT |
Prologue |
In such a nostalgic environment, you will not have to spend much time, shooting all the enemies and wandering around the secret fascist laboratories, Blazhkovich is captured. When trying to escape, it’s not a great idea that comes to his mind, but a metal fragment and our hero goes to drool in the walls of a small Polish psychiatric hospital, where a nurse named Anna takes care of him.
In general, this goes on year after year for 20 years. The surroundings are changing, the beds and the roommates, who are heading off somewhere with the Nazis. During one of these visits, the "winners" try to drag nurse Anya with them. Here our agent turns on the hero and Blazhkovich plunges a scalpel into the neck of the nearest fascist and rises to his feet for the first time in 20 years of his vegetative state. This is how the prologue ends and the main part of the game begins.
Game process |
The gameplay experience of the main part is almost the same as the retro prologue: Wolfenstein: The New Order is an old-fashioned linear shooter with unlimited weapons, switches on the walls, and some other bottles that you need to collect to replenish the stamina bar. And what is most surprising, all this does not cause irritation, but rather a genuine childish joy, because the “old-fashionedness” of the game is purely external.
Despite the sometimes overly confusing corridors and general ingenuity, killing fascists in The New Order is incredibly fun. All weapons look and feel exactly the way you want to use them as often as possible. This is despite the fact that the game often gives you the opportunity to sneak up on enemies with a single knife. Stealth might still come in handy for fights with really strong enemies, like walking robots with machine guns, but in the demo presented at Gamescom, all problems were solved by continuous fire from two machine guns. When this was not enough, a multi-barreled machine gun removed from the frame fell into the hands of the hero - in the best traditions of Wolfenstein.
Physics and environment |
Enemies from such dense fire are covered with deep wounds and fly off to the wall, columns crumble into small pieces, and wooden cladding and glass turn to dust underfoot. Similar, almost tactile pleasure from shooting was in all the old shooters of id Software, starting from the first Wolfenstein and Doom, but the current game only uses the engine of the founding fathers: id Tech 5. Rage and the future horror The Evil Within, about which we wrote in a report from E3.
It's hard to say that Wolfenstein: New Order looks particularly good for a game that also comes out on the powerful PS4 and Xbox One. The playable characters clearly lack smoother animations and their faces liveliness, but the game makes up for it with stunning design. In it, the employees of the Swedish Machine Games, who once created The Chronicles of Riddick: Escape from Butcher Bay and The Darkness, are traditionally strong.
The gloomy, austere and in its own way aesthetic architecture of the Third Reich is mixed here with retro-futuristic technologies in the spirit of Fallout and BioShock. Soldiers of the future armed with machine guns, armored military vehicles and soaring black-and-gray monuments of victorious fascism seem to suppress with their greatness anyone who dared to oppose the world Reich. To complete the image, perhaps only the Rammstein music on the soundtrack is missing. But the sound of The New Order still does not disappoint: while climbing the castle wall, booming bass lines sound, which are replaced by reference heavy metal during gunfights. However, it would be difficult to expect something different from the game that the Swedes do with pierced lips and braided beards.
Wolfenstein: The New Order again looks like one of the strongest shooters of the exhibition: contrary to our fears, it turned out to be very interesting to play. Machine Games recently asked for more time to polish the game, resulting in it not being released until next year. And they want to spend this time entirely on finalizing the story levels: there is no multiplayer in The New Order and is not planned. And this is very good: competing with Titanfall and Battlefield 4 shown in the next hall is almost a futile exercise.
Supported OS and graphics API |
Wolfenstein: The New Order uses a cross-platform engine, which in turn will allow it to work on different platforms without rewriting the code for each platform separately. So far, support has been announced for all major platforms PC, Mac, Linux and next-generation consoles Playstation 4, Xbox One. Presumably, the game will also be compatible with all major systems of the Microsoft Windows family of 32-bit or 64-bit bit systems , which, before UNIX-like systems, cannot be said with firm certainty about porting, but the possibility is not rejected. Wolfenstein: The New Order will use open and cross-platform OpenGL as its graphics API , rather than Direct3D 10.
Game engine |
The heart of Wolfenstein: The New Order is id Tech 5, a game engine developed and improved by id Software. id Tech 5 is the fifth engine in the id Tech series and is a cross-platform software designed for use on personal computers, Macintosh computers, Playstation 3 and Xbox 360 game consoles. The name of the engine - id Tech 5 - follows the new naming convention adopted by id Software. This scheme, unlike the previous one, gives information about the generation of the engine (for example, the "Doom 3 engine" is now called "id Tech 4"). The id Tech 5 engine is also used in games: Rage, Doom 4, The Evil Within.
id Tech 5 was first officially announced at Apple's Worldwide Developers Conference (WWDC) held in San Francisco on June 11, 2007. The demo took place on an eight-core Apple Macintosh, however the demo only used one core and a single-threaded implementation of the OpenGL API. The video card used was a Quadro 7000 with 512 MB of video memory.
At E3 2007, which took place July 11-13, 2007 in Santa Monica, California, the engine was shown to potential licensors but not to the public. The first real public demonstration took place at QuakeCon 2007 during the annual keynote hosted by John Carmack himself. At the time, it was announced that id Tech 5 would be used in a new game in development from id Software, Rage, which is based on an entirely new intellectual property.
At QuakeCon 2007, John Carmack, lead game engine developer at id Software, told LinuxGames that he wants to minimize the use of third-party commercial technologies in the engine that will ultimately prevent the engine from being open source. Consequently, the source code for id Tech 5 will eventually be released, just like its predecessors.
The engine was demoed with about 20 GB of texture data and a fully dynamic, mutable world. The engine uses advanced MegaTexture technology, which uses a texture with a resolution of up to 128,000 × 128,000 pixels (16 times more than the latest version of id Tech 4, which used a texture of 32,768 × 32,768 pixels). One of the features of the renderer will be the use of penumbra when shading, which will be achieved using shadow maps. This is not like id Tech 4's shading method, where the shadows come out with very hard edges.
The engine will likely show many other graphical effects such as different lighting materials, high dynamic range work, and motion blur. The engine will also support multithreading on a multi-core CPU. Rendering, game logic, artificial intelligence, physics engine and sound engine will be executed both in parallel and through separate data streams.
Gameplay video |
Below we publish directly the video of the gameplay itself from the official Wolfenstein: The New Order website .
Estimated system requirements |
SYSTEM REQUIREMENTS FOR GAMEGPU "Wolfenstein: The New Order"
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Based on the above material, we draw some conclusions. Since the game is based on the id Tech 5 engine, we can conclude that it will not be very resource-consuming and, by modern standards, not even very demanding. Apparently, for a comfortable game, at least four computing threads will be required. Also, the game will need about 3 or 4 gigabytes of RAM in the system for the smoothness of the process.
Well, if you think about the graphics subsystem that will be needed for Wolfenstein The New Order, then in our opinion, video cards starting from the level of NVidia GeForce GTX 750 Ti or AMD Radeon R9 270 will be able to provide sufficient performance. Optimal performance, taking into account all activated maximum settings, can be would expect from NVidia GeForce GTX 770 or AMD Radeon R9 280X.
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