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The Last of Us Part I v. 1.1.1.0: PC Performance Benchmarks for Graphics Cards and Processors

BASIC INFORMATION ON THE GAME

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In our latest review, we tested video cards and processors at maximum graphics settings to show you how the new patch for The Last of Us Part I v. 1.1.1.0 and the Adrenalin Edition 23.7.1 driver affected the performance and quality of the game.

NEW PRODUCTS FROM ASUS FOR TESTING

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В нашем обзоре мы представляем вам материнские платы ROG MAXIMUS Z790 APEX. Данные материнская плата используются нами как стенд для тестирования новых поколений процессоров Intel.

    

В нашем тесте в этот раз учавствует топовая видеокарта компании ASUS ROG Strix GeForce RTX 4070 Ti OC. GeForce RTX 4070 Ti основана на графическом процессоре AD104 и оснащена 7680 ядрами CUDA и 12 ГБ памяти GDDR6X. Тест данной видеокарты на нашем сайте.

НОВИНКИ, ПРЕДОСТАВЛЕННЫЕ ДЛЯ ТЕСТОВ КОМПАНИЕЙ DEEPCOOL

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In our test this time, DeepCool's CH510 WH case is an elegant and minimalist mid-tower case with excellent component compatibility and wide cooling power support for a truly versatile build.

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Also in our test this time, the premium CBO DeepCool LS720 WH for processors participates. DeepCool LS720 WH provides maximum cooling performance and low noise levels, as well as a sophisticated design.

NEW PRODUCTS FROM MSI FOR TESTING

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The MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB is now participating in our test .This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory

   

In our review, we present you MSI MAG B760 TOMAHAWK motherboards . These motherboards are used by us as stands for testing new generations of Intel processors . Its testing is on our website.

 

In our test this time, the top-end video card from MSI GEFORCE RTX 4080 SUPRIM X 16 GB is participating . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.

NEW PROVIDED FOR TESTING BY GIGABYTE

790 3 790 1790 2

In our review, we bring you the GIGABYTE Z790 GAMING X AX motherboards . These motherboards are used by us as stands for testing new generations of Intel processors .

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In our test this time, the top-end video card from AORUS Radeon RX 7900 XTX ELITE 24G is participating. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Its testing on our site.

This time, the top-end video card from Gigabyte GeForce RTX 4060 Ti GAMING OC participates in our test . Its testing on our site.

NEW PRODUCTS PROVIDED FOR TESTS BY KINGSTON

 

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The RAM we used in our review was 32 GB DDR4 3600 CL16 Kingston FURY Renegade , 32 GB DDR4 4000 CL18 Kingston FURY Renegade , 32 GB DDR5 6000 Kingston FURY Renegade and 3 2 GB DDR5 7200 Kingston FURY Renegade . And for gaming tests, we use an external Kingston XS2000 Portable SSD 1 TB ..

THE GRAFICAL PART 

In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.

A GAME

The game is powered by Naughty Dog's own game engine called the Naughty Dog Game Engine (NDGE). NDGE is the engine that is used to create games on PlayStation consoles. It uses C++ and C# programming languages. The engine has powerful development tools that allow developers to create high-quality games with realistic graphics and physics.

For The Last of Us, Naughty Dog used a modified version of NDGE that was optimized for use on the PlayStation 3. The game engine supports the use of technologies such as higher levels of detail, dynamic lights, shadows, and realistic physics.

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The game also uses a special animation system called Motion Matching, which allows on-screen characters to react to the environment and players. This technology allows you to achieve more natural and realistic character movements, which in turn increases the immersiveness of the game.

NDGE also includes a powerful artificial intelligence engine that allows on-screen NPC characters to react to the player's actions and the environment. This creates a more realistic and dynamic game world where the player's actions can influence the course of the game.

The Last of Us Par game engine also contains many tools for creating and managing game scenes, as well as creating and editing levels. This allows developers to create more complex and detailed worlds that have their own unique characteristics and elements.

The Last of Us Part I is a remake of the original The Last of Us with improved graphics, visual effects and improved gameplay. The game retains the main elements of the action-adventure genre, including shootouts, hand-to-hand combat and a cover system, as well as elements of survival horror and third-person stealth action.

In the game, players once again control Joel, who is the main character of the game, as they explore the world, fight opponents, and solve puzzles, while Ellie and the other characters are controlled by artificial intelligence. In the game, some changes have been made to the artificial intelligence of opponents and partners so that they behave more logically and realistically.

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The remake also includes new playthrough modes, including a speedrun mode with a timer and a story campaign playthrough with only one life. The game also supports DualSense controller features such as deeper vibration and adaptive triggers.

One of the main improvements of the remake are graphical and visual improvements. Buildings in locations have received updated geometry and materials, shadows and lighting have become more realistic, and foliage has become more detailed. Character models have become more detailed and realistic, and movement animation has been worked out more subtly. Cutscenes in the game now run in real time on the game engine, which creates a more natural and unforgettable atmosphere.

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One of the interesting improvements to the gameplay is the motion matching system, which allows you to create more natural and realistic character movements. This adds more realism and emotional attachment to the characters, which become more alive and tangible.

It is important to note that unlike previous versions of the game, the remake does not feature the "Factions" multiplayer mode that was available in the original game. This means that players will not be able to participate in online co-op or competitive game matches.

The PC version of The Last of Us: Part 1 is a highly anticipated release that brings many new features to players. Unlike the console version, the PC version is optimized for PC with PC-focused quality of life improvements and supports many features that make the game even more exciting.

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One of the main features of the PC version is support for 4K resolution. Players can fully immerse themselves in beautiful and haunting environments with amazing detail and great graphics. From the gritty, oppressive streets of Boston's QZ zone to the overgrown and abandoned homes of Bill's Town, players can take a beautiful trip across the United States of America with support for 21:9 Ultrawide and 32:9 Super Ultrawide monitors.

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One of the main features of the PC version of The Last of Us: Part 1 is support for AMD FSR 2.2 and Nvidia DLSS Super Resolution. These technologies improve the graphics and performance of the game, allowing players to enjoy the game in high definition and with smooth frames.

In addition, the PC version of The Last of Us: Part 1 also offers customizable texture quality, shadows, reflections, Ambient Occlusion and other features that allow players to customize the game to their needs and preferences. VSync options and frame rate caps allow gamers to get the best performance based on their PC configuration.

The Last of Us: Part 1 also features 3D audio support, allowing players to better hear ambient sounds such as leaves rustling, glass clinking, or enemy footsteps. This allows the players to be more involved in the game world and creates even more tension during the game.

DIFFERENT QUALITY MODES

In the PC version of The Last of Us: Part 1, there is a significant difference between the minimum and maximum graphics quality settings. At minimum graphics settings, the game will look less detailed and have lower texture resolution. Some effects, such as shadows, reflections, and lighting, will also be less detailed and may have a lower resolution.

However, even at the lowest settings, the game will still look quite nice and interesting, and will not differ much from other games. This makes the game more accessible to those who have an older computer or don't have a powerful graphics card.

At maximum graphics settings, the game will look incredibly realistic and detailed. Texture resolution will be higher, allowing players to see details in the environment that they could not see at lower settings. The effects of lighting, shadows and reflections will be more realistic and high quality, which adds emotional depth to the game. .

DLSS/FSR

The Last of Us Part I featured three supersampling technologies: NVIDIA's DLSS, AMD's FSR. These technologies have their own characteristics, and here is how they affect the graphical representation of the game:

NVIDIA DLSS (Deep Learning Super Sampling): DLSS features the use of artificial intelligence and machine learning to render an image at a lower resolution and then upscale it to a higher resolution. The result is high image quality with minimal GPU load, allowing you to support higher frame rates. In Jagged Alliance 3, DLSS performs at its best, delivering crisp, detailed images with minimal loss in quality.

AMD FSR (FidelityFX Super Resolution): FSR takes a different approach, which also allows games to be rendered at lower resolutions and then upscaled to higher resolutions. FSR also works well in Jagged Alliance 3, but image quality can be a bit lower than with DLSS, especially at lower settings.

The Last of Us Part I v. 1.1.1.0

The Last of Us Part I v1.1.1 Patch Notes

A new update for The Last of Us Part I has been released. It includes graphical improvements, bug fixes, user experience improvements and more. Additionally, platform-specific and hardware-specific fixes have been added.

In particular, bugs have been fixed that could cause a crash when restarting Permadeath Speedrun after death, as well as quickly switching available skins. An issue was fixed where reflections would not appear in the rear view mirrors of cars when real reflections were disabled. Also fixed were missing rock and rock wall textures in some areas and bugs that allowed players to see outside of the game world in some places.

Incorrect translations were also fixed in the game, in the menu and using the text-to-speech function. An issue where the monitor resolution was not adjusted correctly when using the Reset to Defaults command has been fixed. Fixed several camera issues that could occur when launching the game at high fps.

In particular, for the convenience of players, the loading interface has been updated, now progress is tracked more evenly. Various bugs related to graphics settings preview have been fixed, as well as bugs that could cause the game to crash during long gaming sessions.

For Left Behind Standalone, fixed a bug that could occur if Ellie was wearing the Seattle skin when launching Left Behind. Also fixed an issue where the health bar could remain on the screen.

The update also takes into account the accessibility features: fixed the function of increasing the screen when using alternative key combinations.

Fixed navigation buttons for the Steam Deck device for navigating Behind the Scenes podcasts. For AMD graphics card users, we have fixed on-screen checkerboard issues when using Motion Blur on AMD RX 580 and RX 590 series GPUs.

Finally, for Nvidia graphics driver users who are experiencing boot crashes, it is advised to check if they are using NVIDIA Insider (545.37) graphics drivers. If yes, then you should revert to the latest public driver (536.67) which should resolve the issue.

TEST PART
Test configuration
test stands

ROG Strix X570-E Gaming

Z490 AORUS PRO AX       

GIGABYTE Z590 VISION   

GIGABYTE Z690 AERO G  

GIGABYTE Z790 GAMING XAX

MSI MPG Z790 Edge WiFi

ASUS ROG Strix B650-A Gaming WiFi 

Sponsored Video Cards

MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB
MSI GEFORCE RTX 4080 SUPRIM X 16 GB

MSI GEFORCE RTX 3080 SUPRIM X 12 GB    

ASUS ROG Strix GeForce RTX 4070 Ti OC

ASUS TUF Gaming Radeon RX 7900 XTX 24G

Gigabyte GeForce RTX 4060 Ti GAMING OC

multimedia equipment

Monitor Philips 326M6VJRMB/00

Power Supply Seasonic PRIME TX-1000

32 GB DDR4 3600 CL16 Kingston FURY Renegade             

32 GB DDR4 4000 CL18 Kingston FURY Renegade             

32 GB DDR5 5600 CL40 KingstonFURY Beast                      

32 GB DDR5 6000@6400 CL30 KingstonFURY Renegade

32 GB DDR5 7200@7600 CL36 KingstonFURY Renegade

Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD           

Case MPG CORELIQUID K240 

Housing DeepCool CH510 WH 

CBO DeepCool LS720 WH

Software configuration
operating system Windows 10 21H2/ Windows 11(Alder Lake)
Graphics driver

Nvidia GeForce/ION Driver Release 536.67 WHQL

AMD Software: Adrenalin Edition 23.7.1

Monitoring programs

MSI Afterburner

 
All video cards were tested at maximum graphics quality by MSI Afterburner. The purpose of the test is to determine how video cards from different manufacturers behave under the same conditions. Below is a video of the test segment:

 Our video cards were tested at resolutions of 1920x1080 , 2560x1440 and 3840x2160 at maximum graphics quality settings.

GPU TEST

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In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.

The Last of Us Part I v. 1.1.1.0: Test GPU
  • Ultra
  • Ultra + DLSS 2(Video Cards NVIDIA) /FSR 2(Video Cards AMD)
  • Screen resolutions 1 out of 3

  • Hide DLSS/FSR video cards

  • Loading...

At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6700 XT or GeForce RTX 2080 solutions.

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 XT or GeForce RTX 2060A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6700 XT or GeForce RTX 2060 level . A comfortable average FPS of 60 frames can be provided by the Radeon RX 6800 or GeForce RTX 3080 solutions.

At a resolution  of 3840x2160,  an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 XT or GeForce RTX 3070 TiA minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6800 or GeForce RTX 4070 . A comfortable average FPS of 60 frames can be provided by the Radeon RX 7900 XTX or GeForce RTX 4080 solutions.

DLSS/FSR

At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 or GeForce RTX 2060 solutions .

At a resolution  of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6700 XT or GeForce RTX 2080 solutions .

At a resolution  of 3840x2160, an average FPS of 25 frames was shown by video cards of the level Radeon RX 6600 XT or GeForce RTX 2080A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6700 XT or GeForce RTX 3070 level . A comfortable average FPS of 60 frames can be provided by the Radeon RX 6800 XT or GeForce RTX 3080 solutions.

VIDEO RAM CONSUMPTION

aft

Testing of the video memory consumed by the game was carried out by the  MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of  1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.

The Last of Us Part I v. 1.1.1.0: Test VRAM
  • Ultra
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24 GB
12416
10447
9752
GEFORCE RTX 4080 16 GB
11297
9328
8626
GEFORCE RTX 4070 Ti 12 GB
11401
9473
8778
GEFORCE RTX 3060 12 GB
11287
9378
8690
GEFORCE RTX 2080 Ti 11 GB
10248
9383
8686
GEFORCE RTX 3070 8 GB
7112
7082
7913
GEFORCE RTX 3060 Ti 8 GB
7126
7096
7929
GEFORCE RTX 2080 Super 8 GB
7097
7067
7897
GEFORCE RTX 2070 Super 8 GB
7040
7011
7834
GEFORCE RTX 2060 SUPER 8 GB
6990
6961
7778
GEFORCE RTX 2080 8 GB
7119
7089
7921
GEFORCE RTX 2070 8 GB
7133
7103
7937
Radeon RX 7900 XTX 24 GB
14108
12297
11222
Radeon RX 6900 XT 16 GB
13311
11591
10256
Radeon RX 6800 16 GB
13045
11359
10051
Radeon RX 6700 XT 12 GB
11175
9262
8642
Radeon RX 6600 XT 8 GB
7246
7019
7980

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution of  1920x1080  , the consumption of video memory for video cards with 8 gigabytes is 8 gigabytes , with 12 gigabytes 9 gigabytes , with 16 gigabytes 9 gigabytes with 24 gigabytes 10 gigabytes .

At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 10 gigabytes , with 16 gigabytes 10 gigabytes with 24 gigabytes 11 gigabytes .

At a resolution of 3840x2160 , the consumption of video memory for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 11 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 13 gigabytes .

CPU TEST

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Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests  (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.

The Last of Us Part I v. 1.1.1.0: Test CPU
  • Ultra
  • Ultra + DLSS 2(Video Cards NVIDIA) /FSR 2(Video Cards AMD)
  • Разрешения экрана 1 из 2

  • All processors

  • Loading...

When using NVIDIA video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 3600 or Core i 3 12100 solutions can provide an FPS rate of at least 60 frames per second .

When using AM D video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second  , and Ryzen 5 3600 or Core i 3 12100 solutions can provide an FPS rate of at least 60 frames per second  . 

The Last of Us Part I v. 1.1.1.0: Test Cores
  • Ultra
  • All screen resolutions

  • All processors

Intel Core i9 10900K 3.7 GHz
1 core
10 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 HT
10 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
9 HT
73
81
48
47
39
19
22
25
33
97
73
91
72
81
83
91
72
89
77
73
Intel Core i7 10700K 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
7 HT
8 HT
80
78
72
84
78
75
81
89
95
77
80
76
91
89
94
97
Intel Core i5 10600K 4.1 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 HT
2 HT
3 HT
4 HT
5 HT
6 HT
98
92
98
97
94
98
97
97
97
98
98
91
Intel Core i3 10100 3.6 GHz
1 core
2 core
3 core
4 core
1 HT
2 HT
3 HT
4 HT
98
97
98
99
97
98
99
91
AMD Ryzen 9 3900X 3.8 GHz
1 core
10 core
11 core
12 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
9 core
1 SMT
10 SMT
11 SMT
12 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
9 SMT
87
86
84
90
91
89
89
91
90
90
41
87
29
2
4
3
78
83
18
13
17
15
32
12
AMD Ryzen 7 3800X 3.9 GHz
1 core
2 core
3 core
4 core
5 core
6 core
7 core
8 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
7 SMT
8 SMT
94
94
94
93
81
86
59
96
83
94
94
52
90
80
46
56
AMD Ryzen 5 3600X 3.8 GHz
1 core
2 core
3 core
4 core
5 core
6 core
1 SMT
2 SMT
3 SMT
4 SMT
5 SMT
6 SMT
89
89
95
96
96
95
97
96
94
97
98
98
AMD Ryzen 3 3300 3.8 GHz
1 core
2 core
3 core
4 core
1 SMT
2 SMT
3 SMT
4 SMT
97
98
98
96
98
98
97
99

GameGPU

 - 1920x1080, %

With trace aitivation, the game can already load up to 20 threads. Uses 16 threads as efficiently as possible.

RAM TEST

sys

The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.

The Last of Us Part I v. 1.1.1.0: Test RAM
  • Ultra
  • All screen resolutions

  • Hide DLSS/FSR video cards

GEFORCE RTX 4090 24 GB
15393
15354
15322
GEFORCE RTX 4080 16 GB
14674
14660
14627
GEFORCE RTX 4070 Ti 12 GB
14063
13955
13918
GEFORCE RTX 3060 12 GB
13922
13815
13779
GEFORCE RTX 2080 Ti 11 GB
17799
16868
16857
GEFORCE RTX 3070 8 GB
19315
15985
14088
GEFORCE RTX 3060 Ti 8 GB
19354
16017
14116
GEFORCE RTX 2080 Super 8 GB
19276
15953
14059
GEFORCE RTX 2070 Super 8 GB
19121
15825
13946
GEFORCE RTX 2060 SUPER 8 GB
18986
15712
13847
GEFORCE RTX 2080 8 GB
19334
16001
14102
GEFORCE RTX 2070 8 GB
19373
16033
14130
Radeon RX 7900 XTX 24 GB
11587
11533
11489
Radeon RX 6900 XT 16 GB
11150
11107
11101
Radeon RX 6800 16 GB
10927
10885
10879
Radeon RX 6700 XT 12 GB
13317
13023
13206
Radeon RX 6600 XT 8 GB
18172
16078
13645

GameGPU

 - 3840x2160, Mbyte
 - 2560x1440, Mbyte
 - 1920x1080, Mbyte

At a resolution of  1920x1080 ,  the consumption of RAM for video cards with 8 gigabytes is 14 gigabytes , with 12 gigabytes 14 gigabytes , with 16 gigabytes 15 gigabytes, with 24 gigabytes 15 gigabytes .

At a resolution of  2560x1440  , the consumption of RAM for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 14 gigabytes , with 16 gigabytes 15 gigabytes with 24 gigabytes 15 gigabytes .

At a resolution of  3840x2160  , the consumption of RAM for video cards with 8 gigabytes is 20 gigabytes , with 12 gigabytes 14 gigabytes , with 16 gigabytes 15 gigabytes with 24 gigabytes 15 gigabytes .

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