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XeSS scaling technology is now available in Shadow of the Tomb Raider

Intel XeSS scaling technology is now available in Shadow of the Tomb Raider and has already been tested on Github. This amazing news comes on the same day that Intel announced the launch date for their Arc A770 GPU. However, XeSS actually became available even before Intel released its high-end desktop Arc GPUs.

Shadow of the Tomb Raider is the first known game to support XeSS. The patch was released today and confirmed in the patch release notes for Steam games:

Intel XeSS 1 1

Intel XeSS supports not only Arc GPUs, but also AMD Radeon and NVIDIA GeForce GPUs. CapFrameX has already confirmed its work and tested the technology with the Radeon RX 6800XT GPU in SoTR:

 Intel XeSS 2 1

Just as promised, Intel has released XeSS 1.0 on GitHub, making it the second temporal scaling technology published on this platform (along with AMD FSR 2.0). Apparently, the full XeSS code is not open source yet, and this is only the initial release of the SDK.