Ratchet & Clank Rift Apart: PC Performance Benchmarks for Graphics Cards and Processors
BASIC INFORMATION ON THE GAME |
We tested the game Ratchet & Clank: Rift Apart at the highest graphics settings, on video cards from the GEFORCE RTX and RADEON RX series. Also, in the course of our tests, we evaluated the performance and quality of the graphic display of the game itself.
NEW PRODUCTS FROM ASUS FOR TESTING |
In our review, we bring you the ROG MAXIMUS Z790 APEX motherboards . We use this motherboard as a stand for testing new generations of Intel processors .
This time, the top-end graphics card from ASUS ROG Strix GeForce RTX 4070 Ti OC participates in our test . The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test of this video card on our website.
NEWS PROVIDED FOR TESTING BY DEEPCOOL |
In our test this time, DeepCool's CH510 WH case is an elegant and minimalist mid-tower case with excellent component compatibility and wide cooling power support for a truly versatile build.
Also in our test this time, the premium CBO DeepCool LS720 WH for processors participates. DeepCool LS720 WH provides maximum cooling performance and low noise levels, as well as a sophisticated design.
NEW PRODUCTS FROM MSI FOR TESTING |
The MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB is now participating in our test .This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory
In our review, we present you MSI MAG B760 TOMAHAWK motherboards . These motherboards are used by us as stands for testing new generations of Intel processors . Its testing is on our website.
In our test this time, the top-end video card from MSI GEFORCE RTX 4080 SUPRIM X 16 GB is participating . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.
NEW PROVIDED FOR TESTING BY GIGABYTE |
In our review, we bring you the GIGABYTE Z790 GAMING X AX motherboards . These motherboards are used by us as stands for testing new generations of Intel processors .
In our test this time, the top-end video card from AORUS Radeon RX 7900 XTX ELITE 24G is participating. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Its testing on our site.
This time, the top-end video card from Gigabyte GeForce RTX 4060 Ti GAMING OC participates in our test . Its testing on our site.
NEW PRODUCTS PROVIDED FOR TESTS BY KINGSTON |
The RAM we used in our review was 32 GB DDR4 3600 CL16 Kingston FURY Renegade , 32 GB DDR4 4000 CL18 Kingston FURY Renegade , 32 GB DDR5 6000 Kingston FURY Renegade and 3 2 GB DDR5 7200 Kingston FURY Renegade . And for gaming tests, we use an external Kingston XS2000 Portable SSD 1 TB ..
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Ratchet & Clank: Rift Apart is supported on Windows 10/11.
The priority and primary graphics API for Ratchet & Clank: Rift Apart is DX12 .
A GAME |
"Ratchet & Clank: Rift Apart" is a game developed by Insomniac Games and published by Sony Interactive Entertainment for the PlayStation 5. As a continuation of the Ratchet & Clank series, the game was announced in June 2020 during the presentation of "The Future of Gaming" for PS5.
1. Development history
As always, the history of game development begins with its inception in the minds of developers. Insomniac Games has had experience with the Ratchet & Clank franchise, having created several successful titles before. After the success of "Ratchet & Clank" in 2016, the team began to think about the next step.
The main idea for "Rift Apart" came about after demonstrating the technological capabilities of the PS5. In particular, the SSD drive of the new console allowed for a quick change of game worlds, which became a key feature of "Rift Apart". This became the starting point for the development of the story and gameplay.
During the development process, the team faced a number of challenges. One was the need to adapt the game engine to take advantage of the PS5's features, including the SSD, graphics chip, and DualSense controller. Another challenge was the development of a new character - Lombaks Rivet, which required the careful work of designers and scriptwriters.
2. Game engine
"Ratchet & Clank: Rift Apart" was developed on an updated version of the game engine Insomniac Engine, which was adapted for PS5. Engineers from Insomniac have done a lot of work on optimizing the engine for the new console.
One of the PS5's key features is its SSD storage, which allows you to load data much faster than a regular hard drive. This made it possible to instantly switch between game worlds, which became a key feature of the game. To do this, we had to change the way we download and store data to provide unprecedented speed.
In addition, the Insomniac Engine has been adapted to use the new PS5 graphics chip, resulting in an even more detailed and realistic world. The game uses ray tracing technology to display light and reflections realistically, as well as dynamic resolution to ensure a stable frame rate.
Finally, Insomniac used the new DualSense controller capabilities to create a deeper immersion in the game. By using haptic feedback and adaptive triggers, they were able to give players a more tactile experience when interacting with the game world.
Ratchet & Clank: Rift Apart has won the hearts of fans on PlayStation 5 with enviable confidence, thanks to stunning graphics, dynamic gameplay and exquisite use of the PS5 SSD to change worlds in an instant. And now, the game has come to a new platform - PC, which promises major changes and additional features.
Features of the PC version of the game
The game was designed from the ground up with the PS5's unique features in mind, including amazing ray tracing, exceptional SSD loading speeds, and innovative DualSense controller features. However, like any game porting to PC, Ratchet & Clank: Rift Apart is expected to receive a number of platform-specific improvements and options.
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Ray Tracing and Graphics Card Support : Nixxes Software is actively working on ray tracing support for AMD graphics cards. The reasons for the lack of this support at the time of release are not specified, but it may be due to technical difficulties or differences in hardware architecture. At the same time, users of NVIDIA GeForce RTX graphics accelerators will be able to use ray tracing immediately after release, and will also have access to proprietary NVIDIA technologies, including DLSS (Deep Learning Super Sampling), Reflex (reduces system latency in games) and RTX IO (accelerates loading and decoding textures using the GPU).
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Steam Deck Support : One of the features of the PC version will be full compatibility with Steam Deck, Valve's portable gaming device. This means that players will be able to enjoy "Ratchet & Clank: Rift Apart" even on the move, with the same gaming experience as a desktop PC.
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Graphics Settings : Porting a game to PC usually involves a much wider range of graphics settings. Players can expect to be able to adjust resolution, texture quality, lighting and shadow settings, anti-aliasing, and other settings to optimize performance for their PC configuration.
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Controls : In addition, the game should offer support for both keyboard and mouse, and various controllers, giving players more freedom in choosing how to control.
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Mods : Even though there is no information about mod support yet, the ability to use mods may be another feature of the PC version. Mods can add new content to the game, change the gameplay, or even improve the graphics.
Ratchet & Clank: Rift Apart on PC promises to be even more impressive and flexible in terms of gameplay customization than the PS5 version. Despite some difficulties that may arise during porting, you can be sure that the developers will do everything possible to ensure that players get the best gaming experience.
DIFFERENT QUALITY MODES |
Ray tracing is an advanced graphics technology used to simulate realistic lighting, reflection, and refraction in computer games. In Ratchet & Clank: Rift Apart, as in other games that support this technology, the difference between ray tracing enabled and disabled will be noticeable in the following aspects:
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Reflections : With ray tracing enabled, you will see accurate and dynamic reflections of the environment on glossy or reflective surfaces such as water, glass, or metal. Without ray tracing, reflections are usually simulated using less accurate methods, resulting in less realistic results.
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Shadows and lighting : Ray tracing allows you to create softer and more realistic shadows, as well as more accurately simulate lighting effects such as global illumination, specularity and reflections. Without ray tracing, these effects are also simulated, but the results may be less accurate and realistic.
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Refraction : Ray tracing also allows you to accurately model the refraction of light through transparent or translucent objects. Without this technology, refraction effects can be simulated, but they will usually be less accurate.
DLSS/FSR |
NVIDIA DLSS (Deep Learning Super Sampling): DLSS features the use of artificial intelligence and machine learning to render an image at a lower resolution and then upscale it to a higher resolution. The result is high image quality with minimal GPU load, allowing you to support higher frame rates. In Ratchet & Clank: Rift Apart, DLSS performs at its best, delivering crisp, detailed images with minimal loss in quality.
AMD FSR (FidelityFX Super Resolution): FSR takes a different approach, which also allows games to be rendered at lower resolutions and then upscaled to higher resolutions. FSR also works well in Ratchet & Clank: Rift Apart, but image quality can be a bit lower than with DLSS, especially at lower settings.
TEST PART |
Test configuration | |
test stands |
ROG Strix X570-E Gaming Z490 AORUS PRO AX GIGABYTE Z590 VISION GIGABYTE Z690 AERO G GIGABYTE Z790 GAMING XAX MSI MPG Z790 Edge WiFi ASUS ROG Strix B650-A Gaming WiFi |
Sponsored Video Cards |
MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB MSI GEFORCE RTX 3080 SUPRIM X 12 GB ASUS ROG Strix GeForce RTX 4070 Ti OC ASUS TUF Gaming Radeon RX 7900 XTX 24G Gigabyte GeForce RTX 4060 Ti GAMING OC |
multimedia equipment |
Monitor Philips 326M6VJRMB/00 Power Supply Seasonic PRIME TX-1000 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 KingstonFURY Beast 32 GB DDR5 6000@6400 CL30 KingstonFURY Renegade 32 GB DDR5 7200@7600 CL36 KingstonFURY Renegade Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD Case MPG CORELIQUID K240 Housing DeepCool CH510 WH CBO DeepCool LS720 WH |
Software configuration |
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operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 536.67 WHQL AMD Software: Adrenalin Edition 23.7.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at resolutions of 1920x1080 , 2560x1440 and 3840x2160 at maximum graphics quality settings. In most cases, when changing the resolution, we restarted the game in order to get more or less adequate results, since the most common performance drop is the lack of video memory when changing the resolution...
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6700 XT or GeForce RTX 3070 solutions.
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the Radeon RX 6600 or GeForce RTX 2080 level . A comfortable average FPS of 60 frames can be provided by the Radeon RX 6700 XT or GeForce RTX 2080 Ti solutions.
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 XT or GeForce RTX 3060 . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 XT or GeForce RTX 3070 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6950 XT or GeForce RTX 4070 Ti solutions.
RT
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the GeForce RTX 2080 level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce RTX 4060 level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4070 solutions.
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the GeForce RTX 3060 level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce RTX 2080 Ti level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4070 Ti solutions.
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the GeForce RTX 4070 level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce RTX 3080 level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4090 solutions.
Frame Generation (But we would not recommend using Frame Generation , since it works quite problematic , especially the technology Reflex, which is one of the components of its work, causes falls and stutters.)
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the GeForce RTX 4060 level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce RTX 4060 level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4070 solutions.
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the GeForce RTX 4060 level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce RTX 4080 level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4070 Ti solutions.
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the GeForce RTX 4070 level. A minimum FPS of at least 25 frames can be provided by video cards of the GeForce RTX 4070 level . A comfortable average FPS of 60 frames can be provided by GeForce RTX 4080 solutions.
VIDEO MEMORY CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
At a resolution of 1920x1080 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes , with 12 gigabytes 9 gigabytes , with 16 gigabytes 10 gigabytes with 24 gigabytes 10 gigabytes .
At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 10 gigabytes , with 16 gigabytes 10 gigabytes with 24 gigabytes 10 gigabytes .
At a resolution of 3840x2160 , the consumption of video memory for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 11 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 12 gigabytes .
RT
At a resolution of 1920x1080 , the consumption of video memory for video cards with 8 gigabytes is 8 gigabytes , with 12 gigabytes 10 gigabytes , with 16 gigabytes 11 gigabytes with 24 gigabytes 11 gigabytes .
At a resolution of 2560x1440 , video memory consumption for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 10 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 12 gigabytes .
At a resolution of 3840x2160 , the consumption of video memory for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 12 gigabytes , with 16 gigabytes 14 gigabytes with 24 gigabytes 15 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
When using NVIDIA video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 3 3100 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
When using AM D video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 3 3100 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
RT
When using NVIDIA video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 3 3100 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
GameGPU
With tracing aitivation, the game can already load up to 16 threads. It uses 12 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
GameGPU
At a resolution of 1920x1080 , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 11 gigabytes, with 24 gigabytes 11 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 8 gigabytes is 12 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 11 gigabytes with 24 gigabytes 11 gigabytes .
At a resolution of 3840x2160 , the consumption of RAM for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 12 gigabytes , with 16 gigabytes 11 gigabytes with 24 gigabytes 11 gigabytes .
RT
At a resolution of 1920x1080 , RAM consumption for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 13 gigabytes , with 16 gigabytes 12 gigabytes, with 24 gigabytes 13 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 8 gigabytes is 15 gigabytes , with 12 gigabytes 14 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 13 gigabytes .
At a resolution of 3840x2160 , the consumption of RAM for video cards with 8 gigabytes is 18 gigabytes , with 12 gigabytes 15 gigabytes , with 16 gigabytes 12 gigabytes with 24 gigabytes 13 gigabytes .
TEST SPONSORS |
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