Shadow of the Tomb Raider: PC Performance Benchmarks for Graphics Cards and Processors 2023
BASIC INFORMATION ON THE GAME |
We have tested Shadow of the Tomb Raider at the highest graphics settings, on video cards from the GEFORCE RTX and RADEON RX series. Also, in the course of our tests, we evaluated the performance and quality of the graphic display of the game itself.
Our last review:
Shadow of the Tomb Raider: PC Performance Benchmarks for Graphics Cards and Processors
NEW PRODUCTS FROM ASUS FOR TESTING |
In our review, we bring you the ROG MAXIMUS Z790 APEX motherboards . We use this motherboard as a stand for testing new generations of Intel processors .
This time, the top-end graphics card from ASUS ROG Strix GeForce RTX 4070 Ti OC participates in our test . The GeForce RTX 4070 Ti is based on the AD104 GPU and features 7680 CUDA cores and 12GB of GDDR6X memory. Test of this video card on our website.
NEWS PROVIDED FOR TESTING BY DEEPCOOL |
In our test this time, DeepCool's CH510 WH case is an elegant and minimalist mid-tower case with excellent component compatibility and wide cooling power support for a truly versatile build.
Also in our test this time, the premium CBO DeepCool LS720 WH for processors participates. DeepCool LS720 WH provides maximum cooling performance and low noise levels, as well as a sophisticated design.
NEW PRODUCTS FROM MSI FOR TESTING |
The MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB is now participating in our test .This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 16384 stream processors and 24 gigabytes of video memory
In our review, we present you MSI MAG B760 TOMAHAWK motherboards . These motherboards are used by us as stands for testing new generations of Intel processors . Its testing is on our website.
In our test this time, the top-end video card from MSI GEFORCE RTX 4080 SUPRIM X 16 GB is participating . This video card is based on the Ada Lovelace architecture, operates at a frequency of 2750 MHz, has 9728 stream processors and 16 gigabytes of video memory.
NEW PROVIDED FOR TESTING BY GIGABYTE |
In our review, we bring you the GIGABYTE Z790 GAMING X AX motherboards . These motherboards are used by us as stands for testing new generations of Intel processors .
In our test this time, the top-end video card from AORUS Radeon RX 7900 XTX ELITE 24G is participating. This video card is based on the RDNA 3 architecture, operates at a frequency of 3000 MHz and has 24 gigabytes of video memory. Its testing on our site.
This time, the top-end video card from Gigabyte GeForce RTX 4060 Ti GAMING OC participates in our test . Its testing on our site.
NEW PRODUCTS PROVIDED FOR TESTS BY KINGSTON |
The RAM we used in our review was 32 GB DDR4 3600 CL16 Kingston FURY Renegade , 32 GB DDR4 4000 CL18 Kingston FURY Renegade , 32 GB DDR5 6000 Kingston FURY Renegade and 3 2 GB DDR5 7200 Kingston FURY Renegade . And for gaming tests, we use an external Kingston XS2000 Portable SSD 1 TB ..
THE GRAFICAL PART |
In this subsection of our review, the main graphical aspects of this game are revealed. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects.
SUPPORTED OC AND GRAPHICS API |
Shadow of the Tomb Raider is supported on Windows 10/11.
The priority and primary graphics API for Shadow of the Tomb Raider is DX12 .
A GAME |
Shadow of the Tomb Raider is the final game in Lara Croft's revolutionary trilogy of adventures that began with Tomb Raider in 2013 and continued with Rise of the Tomb Raider in 2015. The latest title was released in 2018, finalizing Lara's transformation from inexperienced explorer to seasoned archaeologist and treasure hunter. This article will go into detail about how the series has evolved, the process of creating "Shadow of the Tomb Raider" and the game engine used.
The "Tomb Raider" trilogy was born inside Crystal Dynamics and then released to the public in 2013. The first game in the series was a complete reboot of the "Tomb Raider" universe, which aimed to present Lara Croft in a new light: as a young, inexperienced explorer just starting her journey in the cruel and dangerous world of archaeological adventures. The game's innovation was evident in everything from the realistic visual style to the deep story and intense combat system.
A sequel, "Rise of the Tomb Raider", was released in 2015 and followed the adventures of Lara Croft. The game was bigger and more ambitious than the first, including more difficult puzzles, new locations, and impressive visuals. It was a major achievement that the game was able to successfully overcome the "curse of second parts" as it was well received by critics and gamers for its compelling story, improved combat system, and great visuals.
The last game in the trilogy, "Shadow of the Tomb Raider", was released in 2018 and was the culmination of Lara Croft's journey. It was the epic end of a three-year journey, where Lara became a mature and experienced explorer. In this game, Lara had to face the Maya and save the world from the coming apocalypse. This title is designed by Crystal Dynamics in collaboration with Eidos-Montréal.
The development process for "Shadow of the Tomb Raider" was complex and time consuming. The studios wanted to create the most ambitious game in the series by adding new elements and improving on every aspect of previous titles. However, like any major project, development has led to many problems and challenges.
For example, the team was faced with the task of creating a huge and detailed world that would be interesting and exciting enough to explore. It was also necessary to balance the difficulty of the puzzles and the combat system in a way that would be challenging without being too hard for the players. All of these elements required careful planning, design, and testing to ensure the high quality of the final game.
The basis for the creation of "Shadow of the Tomb Raider" was a game engine called Foundation, developed by Crystal Dynamics for the first game in the trilogy. Foundation was chosen for its flexibility and power, its ability to deliver impressive visuals, and its ease of incorporating new game mechanics and elements.
Using the Foundation engine allowed the developers to achieve great graphics that bring the game world to life, including the jungles of Peru and underwater locations, with the highest detail and realism. It also enabled complex physical interactions such as weather, lighting, and dynamic changes in the environment.
As a result, "Shadow of the Tomb Raider" has become a high-end adventure game that showcases bold, innovative ideas and uses impressive technology to create a unique gaming experience. Despite the difficulties in the development process, the game became a notable achievement in the "Tomb Raider" series and set new standards for adventure games.
The heart of "Shadow of the Tomb Raider" is its complex and emotional story. The developers paid special attention to creating a reliable and motivated hero when they developed the character of Lara Croft. The new take on the character resulted in a more complex story that presented Lara as a vulnerable and realistic hero than ever before.
Also, we must not forget about the detailed and diverse world of "Shadow of the Tomb Raider". Thanks to the flexibility of the Foundation engine, the development team has created an incredibly large and living world full of unique environments, interesting characters and challenging puzzles. The addition of underwater locations and stealth mechanics brought a new level of strategy and interaction to the game, making it even more interesting and exciting.
Of course, an integral part of "Shadow of the Tomb Raider" is its combat system. The game features a variety of ways to deal with enemies, from classic shooting and close combat to using the environment and sneaking. This depth and variety of combat scenarios added another layer of complexity to the game, allowing players to apply different strategies depending on the situation.
"Shadow of the Tomb Raider" also marked itself with unique and memorable moments. From amazing discoveries of ancient cities to intense encounters with dangerous opponents and thrilling moments of survival, it all created an unforgettable experience and dramatic atmosphere.
Overall, the development of "Shadow of the Tomb Raider" was a complex and time-consuming process. The studio had to overcome many problems and challenges, from choosing the right engine to creating a unique and exciting story and world. But through hard work and creativity, "Shadow of the Tomb Raider" has become a great game that has left a significant mark on the history of the "Tomb Raider" series and the gaming industry as a whole.
In conclusion, it is worth noting that "Shadow of the Tomb Raider" was the result of the tireless efforts and creativity of the development teams. It was a daunting task that they successfully completed, creating an impressive and addictive game that won the hearts of many players around the world. And all this is possible thanks to the exceptional work done by the team, and the amazing Foundation engine, which made it possible to realize this ambitious vision.
DIFFERENT QUALITY MODES |
Ray tracing in Shadow of the Tomb Raider was implemented after the game's initial release in September 2018. This update was released in March 2019 in partnership with NVIDIA. It was aimed at those players who had graphics cards that support RTX technology and who wanted to see even more realism in their gaming experience.
With the help of ray tracing, the shadows in "Shadow of the Tomb Raider" have become more realistic and detailed. They were now rendered taking into account light sources and the surrounding landscape, which increased the feeling of presence and immersion in the game world. This was especially noticeable when Lara explored dark caves or moved in the shady jungle.
Overall, player reaction to the use of ray tracing in the game has been positive. They noticed an improvement in the quality of shadows and appreciated the increased realism this technology brought to the game. However, it should be noted that the use of this technology required significant computing resources, so not all players could fully enjoy this improvement.
TEST PART |
Test configuration | |
test stands |
ROG Strix X570-E Gaming Z490 AORUS PRO AX GIGABYTE Z590 VISION GIGABYTE Z690 AERO G GIGABYTE Z790 GAMING X AX MSI MPG Z790 Edge WiFi ASUS ROG Strix B650-A Gaming WiFi |
Sponsored Video Cards |
MSI GEFORCE RTX 4090 GAMING X TRIO 24 GB MSI GEFORCE RTX 3080 SUPRIM X 12 GB ASUS ROG Strix GeForce RTX 4070 Ti OC ASUS TUF Gaming Radeon RX 7900 XTX 24G Gigabyte GeForce RTX 4060 Ti GAMING OC |
multimedia equipment |
Monitor Philips 326M6VJRMB/00 Power Supply Seasonic PRIME TX-1000 32 GB DDR4 3600 CL16 Kingston FURY Renegade 32 GB DDR4 4000 CL18 Kingston FURY Renegade 32 GB DDR5 5600 CL40 Kingston FURY Beast 32 GB DDR5 6000@6400 CL30 Kingston FURY Renegade 32 GB DDR5 7200@7600 CL36 KingstonFURY Renegade Kingston FURY Renegade PCIe 4.0 NVMe M.2 SSD Case MPG CORELIQUID K240 Housing DeepCool CH510 WH СВО DeepCool LS720 WH |
Software configuration |
|
operating system | Windows 10 21H2/ Windows 11(Alder Lake) |
Graphics driver |
Nvidia GeForce/ION Driver Release 536.67 WHQL AMD Software: Adrenalin Edition 23.7.2 |
Monitoring programs |
MSI Afterburner |
Our video cards were tested at resolutions of 1920x1080 , 2560x1440 and 3840x2160 at maximum graphics quality settings.
GPU TEST |
In the test of video cards, the default resolution is 1920x1080, other resolutions are added and removed manually. You can also remove and add any positions of video cards. You can also select any of our test processors from the list in the drop-down menu, comparing its performance with the given video card tests (by default, the most productive solution is selected). The test is carried out on the most productive CPU in this game and is scaled to other processors, taking into account their testing on NVIDIA and AMD video cards.
At a resolution of 1920x1080, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 6600 or GeForce RTX 2060 solutions .
At a resolution of 2560x1440, an average FPS of 25 frames was shown by video cards of the Radeon RX 6600 or GeForce RTX 2060 level . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6600 or GeForce RTX 2060 . A comfortable average FPS of 60 frames can be provided by the Radeon RX 6700 XT or GeForce RTX 3070 solutions.
At a resolution of 3840x2160, an average FPS of 25 frames was shown by video cards of the level Radeon RX 6700 XT or GeForce RTX 3060 Ti . A minimum FPS of at least 25 frames can be provided by video cards of the level Radeon RX 6700 XT or GeForce RTX 4060 . A comfortable average FPS of 60 frames can be provided by Radeon RX 7900 XT or GeForce RTX 4070 Ti solutions .
VIDEO RAM CONSUMPTION |
Testing of the video memory consumed by the game was carried out by the MSI Afterburner program. The results on video cards from AMD and NVIDIA at resolutions of 1920x1080, 2560x1440 and 3840x2160 with various anti-aliasing settings were taken as the indicator. By default, the graph displays the most up-to-date solutions. Other graphics cards are added and removed from the chart at the reader's request.
GameGPU
At a resolution of 1920x1080 , video memory consumption for video cards with 8 gigabytes is 6 gigabytes , with 12 gigabytes 6 gigabytes , with 16 gigabytes 6 gigabytes with 24 gigabytes 7 gigabytes .
At a resolution of 2560x1440 , the consumption of video memory for video cards with 8 gigabytes is 7 gigabytes, with 12 gigabytes 7 gigabytes , with 16 gigabytes 7 gigabytes with 24 gigabytes 8 gigabytes .
At a resolution of 3840x2160 , the consumption of video memory for video cards with 8 gigabytes is 8 gigabytes, with 12 gigabytes 8 gigabytes , with 16 gigabytes 8 gigabytes with 24 gigabytes 9 gigabytes .
CPU TEST |
Testing was carried out at a resolution of 1920x1080. In the processor test, you can remove and add any positions of the processors. You can also select any tested video card from the list in the drop-down menu, comparing its performance with the results of processor tests (by default, the most productive solution from NVIDIA is selected). Testing takes place on the most productive NVIDIA and AMD video cards and scales up to lower models.
When using NVIDIA video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 3 3100 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
When using AM D video cards, Ryzen 3 3100 or Core i 3 10100 processors showed an acceptable rate of at least 25 frames per second , and Ryzen 3 3100 or Core i 3 10100 solutions can provide an FPS rate of at least 60 frames per second .
GameGPU
With trace aitivation, the game can already load up to 12 threads. Uses 8 threads as efficiently as possible.
RAM TEST |
The test was conducted on the base configuration Core i 9 13900K with 32 GB DDR5 6400 MHz pre-installed memory. All used RAM was taken as an indicator. The RAM test on the entire system was carried out on various video cards without running extraneous applications (browsers, etc.). In the graphics, you can add and remove any resolutions and video cards as desired.
- Max + RT
GameGPU
At a resolution of 1920x1080 , the consumption of RAM for video cards with 8 gigabytes is 9 gigabytes , with 12 gigabytes 9 gigabytes , with 16 gigabytes 9 gigabytes, with 24 gigabytes 10 gigabytes .
At a resolution of 2560x1440 , the consumption of RAM for video cards with 8 gigabytes is 9 gigabytes , with 12 gigabytes 9 gigabytes , with 16 gigabytes 9 gigabytes with 24 gigabytes 10 gigabytes .
At a resolution of 3840x2160 , the consumption of RAM for video cards with 8 gigabytes is 10 gigabytes , with 12 gigabytes 9 gigabytes , with 16 gigabytes 9 gigabytes with 24 gigabytes 10 gigabytes .
TEST SPONSORS |
|