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Dragon’s Dogma 2 Introduces Sorcerer and Warrior Classes Ahead of Game Launch

Capcom continues to immerse players in the world of Dragon’s Dogma 2 by releasing new videos showcasing the game’s character classes. This time, the spotlight is on the Sorcerer and Warrior, adding to the previously showcased Mage, Fighter, Thief, and Archer classes.

The Sorcerer in the game wields a large staff and specializes in magical attacks. This class requires time to cast spells, demanding players to choose the right moment and location for combat to fully leverage their magical abilities.

Conversely, the Warrior class offers a different gameplay style, focusing on melee combat and the use of two-handed weapons like large swords and hammers. Warriors are known for their robust physique and ability to deliver powerful blows after charging up, making them one of the most formidable classes in terms of attack strength.

Capcom has announced that several classes will be available in Dragon’s Dogma 2. Previously, IGN released an 18-minute gameplay video showcasing some of these classes. The game's release date is scheduled for March 22, 2024, and it will be available on PlayStation 5, Xbox Series X|S, and PC platforms. Russian subtitles are also expected to be prepared for the game.

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Asymmetrical Multiplayer Survival Stealth Game Level Zero: Extraction Announced

TinyBuild Games, in collaboration with DogHowl Games, has announced the upcoming early access release of Level Zero: Extraction on Steam by the end of this year. This new take on the asymmetrical multiplayer genre pits players against alien monsters in intense battles of wits and stealth.

The game offers a unique confrontation: four players as scientists attempt to repair the energy systems of a research center, while two others, controlling aliens, aim to thwart their efforts. Scientists must coordinate their actions and utilize various light sources to fend off the dark forces, as light is the primary weakness of the aliens.

On the flip side, the aliens are equipped with sharp claws, blinding saliva, can set up living mines, and disarm their victims. However, their power diminishes under bright light, adding a layer of strategic planning to the game.

Additionally, a closed beta testing phase is scheduled from March 15 to 18, allowing players to familiarize themselves with the mechanics and features of the game ahead of its official release. Level Zero: Extraction offers players not just combat, but a deep tactical layer where every action can influence the outcome of the encounter.

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"The Forever Winter": New Survival Horror Announced by Veterans of The Witcher 3 and DOOM Eternal

Fun Dog Studios, a new gaming studio formed by industry veterans known for their work on The Witcher 3, DOOM Eternal, and Horizon: Zero Dawn, has unveiled their debut project — a tactical survival horror game, The Forever Winter. Described as an experimental venture, the game is poised to potentially initiate a "new renaissance in game development."

The Forever Winter

The cinematic trailer reveals an dystopian world where humanity struggles to survive amidst an eternal war between super-powered machines and biomechanical minions. Set against a backdrop of environmental collapse triggered by decades of industrial violence, players are thrust into a battle for survival, scavenging resources from the remnants of battlefields.

The Forever Winter promises an unpredictable gameplay experience with its dynamic encounter system, where enemies possess their own objectives and strategies, moving in cohesive units and reacting intelligently to players' actions. Players will need to rely on stealth, strategy, and weaponry to navigate the threats in this bleak world.

While a release date has yet to be announced, the game is already available for pre-order on Steam. The Forever Winter is set to be a significant addition to the survival horror genre, offering new challenges and a deep, dark narrative to players.

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Age of Mythology: Retold Announced for PC and Xbox, Set for 2024 Release

Microsoft has announced the release of Age of Mythology: Retold for PC, Xbox Series X|S, and Xbox One slated for 2024, expanding the legendary strategy series. The game, introduced by Art Director Melinda Rose, promises to bring classic myths back to life in this new edition with enhanced graphics and extended features.

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The new trailer immerses viewers in an augmented reality world, showcasing key units from the game such as Medusa, Pegasus, and Cerberus. While full gameplay has not been shown, snippets from the developers' office provide a glimpse into the production process.

First announced in October 2022 as part of the 25th anniversary of the Age of Empires franchise, the Retold version will serve as an expanded remaster of the original Age of Mythology, similar to Age of Empires II: Definitive Edition. Pre-orders are now available on Steam and Microsoft Store, where screenshots of the upcoming project can also be found.

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Microsoft Focuses on Expanding Game Pass, Not Winning the 'Console Wars'

Microsoft has confirmed that the Game Pass subscriber count remains steady at 34 million, despite ambitions to become the "Netflix for games." Analyst Michael Pachter from Wedbush Securities suggested in the latest episode of Pachter Factor that Microsoft could boost cloud gaming engagement by providing Game Pass subscribers with a dongle and controller, although cloud gaming's growth remains modest.

Game Pass

The inclusion of Activision Blizzard games into the subscription, starting with Diablo IV on March 28, is expected to increase the number of active subscribers. However, the goal of reaching 250 million seems far-fetched at the moment. Pachter points out that Microsoft's strategy is not aimed at winning the "console wars" but rather at offering games to 3 billion people worldwide, not just the 300 million console owners.

He notes that Microsoft’s strategy is focused on expanding the gaming business through the Game Pass subscription rather than selling consoles. According to Pachter, Microsoft could have dominated the current console generation by lowering Xbox prices and offering attractive Game Pass subscription deals. However, their goal is to reach 250 million subscribers, not tied to console ownership.

Pachter also predicts that the cost of Game Pass will decrease in the future, allowing more users to play for less. He believes Microsoft will win in the long term by offering content such as Hellblade 2, The Outer Worlds 2, Elder Scrolls 6, and the Call of Duty catalog within the Game Pass subscription.

While some players may see this as Microsoft losing the 'console wars' compared to Sony, Pachter argues that Microsoft is significantly ahead in profitability by focusing on subscriptions and cloud technologies rather than hardware sales.

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Warner Bros. Discovery Admits Suicide Squad: Kill the Justice League Falls Short of Expectations

Warner Bros. Discovery has officially acknowledged that Suicide Squad: Kill the Justice League, released after many years of development and delays, did not meet the company's expectations. CFO Gunnar Wiedenfels remarked during the company's latest earnings call that the game, one of their key video game releases in 2024, underperformed since its launch earlier in the quarter.

Suicide Squad Kill the Justice Leagu

The year-on-year comparison is unfavorable for the company, especially following last year's success with Hogwarts Legacy, the #1 title of the year, not based on the live service model unlike the heavily GaaS-focused Suicide Squad. This outcome might prompt Warner Bros. Discovery to rethink their strategy towards pushing the live service model.

Critics and players have pointed out issues with Suicide Squad: Kill the Justice League, noting its repetitive mission design, lack of meaningful live service elements, and an unenjoyable storyline. Despite the polished visuals, smooth traversal, combat, and witty dialogues, the overall gameplay experience has been described as tedious. The game's failure to deliver an engaging encounter with the Justice League, as promised in its title, has been particularly criticized.

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Dead Island 2 Excluded from Xbox Game Pass for PC Despite Surprise Console Addition

Subscribers of Xbox Game Pass for consoles were unexpectedly treated to the full version of Dead Island 2, in contrast to PC gamers, for whom the game remains unavailable in both Xbox Game Pass Core and PC Game Pass. The addition came as a surprise, as neither Microsoft nor Deep Silver made prior announcements regarding the inclusion of the Techland zombie shooter in the Game Pass lineup for the second half of February.

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The absence of an official announcement was noted until the game appeared in the catalog for console users, which was later confirmed by the official Twitter account of the Dead Island series. This confirmation clarified that the game's addition to Xbox Game Pass was intentional, not an error.

Meanwhile, subscribers of the enhanced PS Plus version were granted access only to a trial version of Dead Island 2, unlike Xbox Game Pass users who can enjoy the full game version.

The disparity in game availability across platforms and subscription types has sparked discussions among gamers, particularly highlighting the lack of access for PC users through Xbox Game Pass.

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Star Wars: Battlefront Classic Collection Announced at Nintendo Direct for Modern Platforms

Battlefront Classic Collection

At the recent Nintendo Direct: Partner Showcase, Aspyr and Lucasfilm Games announced the upcoming release of the Star Wars: Battlefront Classic Collection. The collection, which updates the iconic shooters Star Wars: Battlefront from 2004 and Star Wars: Battlefront II from 2005, will be available on modern platforms including Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam.

Priced at $35, the collection is set to launch on March 14 and will offer players the original single-player campaigns, bonus maps, and characters. Features such as local multiplayer matches, online multiplayer for up to 64 players, two-player split screen, an expanded Hero Assault mode on all terrestrial maps, as well as crossplay support and achievements, are all designed to provide a comprehensive Star Wars experience.

This initiative to bring classic titles to current platforms allows new generations of gamers to experience the iconic Star Wars battles while retaining the spirit of the original games.

 
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Starfield Update Brings AMD FSR 3 and Intel XeSS Support in Latest Bethesda Game Studios Patch

Bethesda Game Studios has recently rolled out update 1.9.67 for Starfield, marking a significant enhancement in the game's technical performance and visual quality. This update is noteworthy for its incorporation of AMD FSR 3 and Intel XeSS technologies, aimed at improving frame rates and image quality across a wide range of hardware configurations. Notably, AMD FSR 3 offers a substantial performance boost for gamers without the latest NVIDIA GeForce RTX 40 series GPUs, expanding access to advanced graphical enhancements to a broader audience.

AMD FSR 3 Starfield

In addition to these pivotal updates, the patch addresses several issues to enhance the gaming experience further. Stability improvements have been introduced, including adjustments to the management of FormIDs upon loading saves, which is expected to result in more stable gameplay for those who have explored extensively within the game world. The update also resolves a specific crash scenario related to the Ship Builder menu and makes minor corrections to prevent visual anomalies when aiming weapons or task swapping.

Graphical refinements include fixes for cloud vibration appearances when using DLSS performance mode and the prevention of minor visual artifacts. Furthermore, the update reverts a previous change that affected screenshot functionality on PC and corrects an issue that reset the resolution scale when switching between fullscreen and windowed modes.

This patch follows a previous major update earlier in the year that introduced improvements to lighting and character facial animations, signaling Bethesda's ongoing commitment to enhancing Starfield's visual and performance quality. Looking ahead, 2024 promises to be an eventful year for Starfield players, with Bethesda teasing future updates that will introduce city maps, new travel methods, official modding tools, and the much-anticipated Shattered Space expansion.

This latest update not only underscores Bethesda's dedication to supporting a wide array of hardware but also sets the stage for an exciting year of content and enhancements for Starfield enthusiasts.

Заголовок: "Starfield обновляется: ввод поддержки AMD FSR 3 и Intel XeSS в последнем патче от Bethesda Game Studios"

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"Skull and Bones" by Ubisoft Sinks to the Bottom of Metacritic as 2024's Lowest-Rated Game by Players

After years of anticipation and development, Ubisoft's AAAA project "Skull and Bones" has finally been released, only to face a cold reception from the gaming community. Despite being eagerly awaited, the game has been deemed the worst of 2024 by players on Metacritic, earning it a notably low user score.

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Contrary to expectations, "Skull and Bones" failed to surpass even the success of Assassin's Creed IV Black Flag, released back in 2013, despite its price tag of $70 for the standard edition and $100 for the premium edition. Gamers highlighted a discrepancy between price and quality, while game journalists also expressed moderate enthusiasm in their reviews.

When compared to other 2024 releases, "Skull and Bones" stands slightly better in the Metascore rankings, which are based on journalist reviews. Titles such as Suicide Squad: Kill The Justice League, Foamstars, The Inquisitor, Jujutsu Kaisen: Cursed Clash, The Outlast Trials, and Sons of the Forest showed lower ratings, despite some being available in early access since 2023 and expected to fully launch in 2024.

Spanning over 11 years of development, "Skull and Bones" aimed to offer players an exhilarating pirate adventure but encountered issues in audience reception, reflected in its current standing on Metacritic. The future of the project remains uncertain as Ubisoft seeks ways to improve the game experience in response to community feedback.

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