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Xbox Game Pass Expands Library: Diablo IV by Activision Blizzard to Be First Addition

As Xbox Game Pass continues to solidify its market presence, surpassing 34 million subscribers, Phil Spencer announced. This achievement is reinforced by the news that the service will exclusively evolve within the Microsoft ecosystem, with no plans to expand to PlayStation or Nintendo platforms.

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In the context of Xbox Game Pass's strategic library expansion, Sarah Bond announced in an official Xbox podcast the addition of Diablo IV to the service starting March 28. This marks the first game from Activision Blizzard to be available on Game Pass following Microsoft's acquisition for $68.7 billion in October 2023. The acquisition has enriched Microsoft's portfolio with popular franchises such as Call of Duty, Warcraft, Overwatch, and Diablo, bolstering expectations for future additions to Game Pass.

Sarah Bond emphasized Microsoft's commitment to game accessibility and support for Xbox fans, stating that Activision and Blizzard games would start appearing in Game Pass beginning with Diablo IV. This announcement is part of Microsoft's overall strategy to integrate popular franchises into its subscription service, making them accessible to a broad audience.

The new Xbox strategy and the inclusion of Activision Blizzard games in Game Pass are confirmed ahead of the major Xbox presentation in June, where more announcements and details about this and other expansion plans for the catalog are expected.

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Embracer Group's Major Overhaul: From Project Reductions to Studio Closures

In response to the challenges posed by the current market environment, Embracer Group announces significant changes in its structure and development strategy. Recently, the company decided to undergo restructuring, leading to a reduction in the number of game projects and optimization of the number of studios and employees.

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By the end of 2023, as part of these changes, 29 unannounced game projects were canceled, affecting the total number of developments: from 153 project teams working on game creation in the first quarter, this figure dropped to 124 by the third quarter. This decision is part of a strategy to reduce expenses and increase the efficiency of the holding's operations.

The restructuring also significantly impacted the structure of the affiliated studios: the number of studios decreased from 139 to 132, and the number of externally financed partners was reduced from 59 to 50. Unfortunately, these measures resulted in about 1,400 employees (8% of the total workforce) being forced to seek new employment.

Among the most significant studio closures were Volition, known for its last project – the unsuccessful reboot of Saints Row, and Free Radical Design, the developer behind TimeSplitters. Additionally, there was information about the potential sale of Gearbox, as well as layoffs at Gearbox Publishing, Crystal Dynamics, Zen Studios, and Eidos Montreal.

Embracer Group confirms that all the measures taken are part of a pre-planned restructuring strategy aimed at optimizing the holding's operations in the current economic climate. The company aims for more efficient resource utilization, which, in their view, will strengthen market positions and ensure a sustainable future.

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Sony Accelerates Multiplatform PC Releases to Boost Profits

In the latest Q3 2023 financial report, Sony disclosed new sales figures for the PlayStation 5 and shared insights from company executives. This comes alongside news of Sony Interactive Entertainment president and CEO Jim Ryan's impending retirement. Hiroki Totoki, the Chief Operating Officer, will temporarily step in as interim CEO to facilitate the transition.

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Totoki has expressed a commitment to deepening Sony's multiplatform strategy, with a particular focus on releasing first-party games on PC. This move is seen as a strategy to improve operating profits by expanding the user base and accelerating the porting process of games to PC. The success of Helldivers 2 on PC, which recently hit a new peak of 203K concurrent users, underscores the potential of this approach.

Sony is considering earlier releases of its exclusive titles on PC to offset the anticipated decline in PlayStation 5 hardware sales as the console moves into the latter half of its lifecycle. This could be key to expanding the user base and increasing the company's operating profit.

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Microsoft announces porting of Xbox exclusives to PS5 and Nintendo Switch, including Hi-Fi RUSH, Pentiment, and Sea of Thieves

Microsoft plans to expand the availability of its Xbox exclusives by starting with the porting of Hi-Fi RUSH from the creators of The Evil Within and Pentiment from the creator of Fallout: New Vegas to PlayStation 5 and Nintendo Switch. This move marks a significant shift in the company's strategy, aiming to increase its user base and revenues by making its games available on competing platforms. In 2024, Sea of Thieves will also join the list, with several other titles currently under consideration.

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This decision by Microsoft is driven by the slowdown in the growth of Xbox Game Pass subscribers, which has increased from 25 million users at the beginning of 2022 to 33 million, below the expected growth rate. In response, the company is looking for new ways to increase the revenues of its gaming division, which continues to offer all new internal studio games on subscription from their release day.

Ahead of the official announcement, Phil Spencer, Sarah Bond, and Matt Booty are preparing to discuss the future of Xbox and answer key questions in a dedicated podcast scheduled for February 15. This dialogue is intended as a platform to explain the strategic shift and its potential impact on the gaming industry.

Expanding Xbox game availability on other platforms raises questions about multiplayer prospects and the need to purchase an Xbox console, especially if games will be available on PC, cloud, Nintendo Switch, and PlayStation 5. This strategy represents the company's attempt to adapt to the changing video game market, where the boundaries between platforms are blurring, and creates new opportunities for players to enjoy their favorite titles on various devices.

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Silent Hill 2 Remake Nears Completion, Release Date Still Uncertain

The remake of Silent Hill 2 by Bloober Team is approaching its final stages of development, producer Motoi Okamoto revealed in a recent interview with Japanese magazine Famitsu. Despite nearing completion, Konami is not yet ready to announce a release date, urging fans to keep an eye on Silent Hill: The Short Message in the meantime.

In January, during the State of Play presentation, Bloober Team showcased a trailer focusing on the remake's combat system. The reception from the audience was lukewarm, with many fans expressing concerns about the future of the series and the remake itself.

Okamoto assured that the new version of the iconic horror game would live up to the original's reputation, delighting fans with its modern visuals while maintaining the overall quality and atmosphere that made Silent Hill 2 a classic.

The remake is being developed for PlayStation 5 and PC. Details about the release date and additional information on the game, including potential enhancements and gameplay innovations, will be disclosed later.

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Ubisoft Defends $90 Price Tag for Skull and Bones Amid Criticism

Ahead of the highly anticipated launch of its pirate action game Skull and Bones, Ubisoft confirms the game will be priced at $90. This decision sparked debate among players and critics, especially in light of the open beta testing conducted last week. During the test, gamers encountered access issues, leading to a wave of dissatisfaction due to technical glitches.

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In response to queries about the justification for the price, Ubisoft CEO Yves Guillemot stated that Skull and Bones is a "high-quality premium release" deserving of its $90 price tag. He emphasized that the game is a AAAA project, and its cost reflects the efforts and quality invested in its development.

This statement was made in the context of the company's quarterly report, where Guillemot explained the decision against adopting a freemium distribution model despite the game featuring a service model, in-game store, and battle pass. According to him, the company aims to offer players a complete product that justifies its cost with a unique gaming experience.

Criticism of Ubisoft's pricing policy is not new, but it is rarely addressed at investor meetings, as noted by PC Gamer. Pricing queries are often seen as veiled criticism, especially when it concerns high-quality game projects.

Skull and Bones is scheduled for release on February 16th on PC (via Ubisoft Connect and EGS), PlayStation 5, and Xbox Series X|S. Buyers of the premium edition and Ubisoft+ subscribers will gain access to the game three days ahead of the official launch, providing an additional advantage for pre-orders.

 
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Helldivers 2 Sets New Record on Steam: A Pinnacle Achievement for Sony

In the realm of Sony's PC releases on the Steam platform, a new milestone has been reached with Arrowhead Game Studios' Helldivers 2 setting a record among the company's previous games by gathering more than 119,000 concurrent online players. This significantly surpasses the prior record held by the port of God of War, which peaked at 73,529 players. The success of Helldivers 2 is particularly remarkable considering the game exceeded the 100,000-player mark within the first few days after launch, demonstrating not only high interest from the audience but also significant growth in popularity.

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To ensure stable gameplay and player satisfaction, Arrowhead Game Studios released update 01.000.004 aimed at fixing initial issues, including game crashes and difficulties in matchmaking. This underscores the developers' commitment to supporting and evolving the game by adding new content and improvements.

Helldivers 2, available on PC and PlayStation 5, continues to receive positive feedback from the community thanks to its dynamic gameplay, cooperative missions, and strategy. With promises of free future content, including new biomes, enemies, storylines, and more, the game is expected to keep attracting new players and retain the interest of the current audience.

This record-breaking launch highlights Sony's growing success on the PC platform, expanding horizons and offering players even more quality and engaging content.

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Helldivers 2 Sets New Record on Steam: A Pinnacle Achievement for Sony

In the realm of Sony's PC releases on the Steam platform, a new milestone has been reached with Arrowhead Game Studios' Helldivers 2 setting a record among the company's previous games by gathering more than 119,000 concurrent online players. This significantly surpasses the prior record held by the port of God of War, which peaked at 73,529 players. The success of Helldivers 2 is particularly remarkable considering the game exceeded the 100,000-player mark within the first few days after launch, demonstrating not only high interest from the audience but also significant growth in popularity.

To ensure stable gameplay and player satisfaction, Arrowhead Game Studios released update 01.000.004 aimed at fixing initial issues, including game crashes and difficulties in matchmaking. This underscores the developers' commitment to supporting and evolving the game by adding new content and improvements.

Helldivers 2, available on PC and PlayStation 5, continues to receive positive feedback from the community thanks to its dynamic gameplay, cooperative missions, and strategy. With promises of free future content, including new biomes, enemies, storylines, and more, the game is expected to keep attracting new players and retain the interest of the current audience.

This record-breaking launch highlights Sony's growing success on the PC platform, expanding horizons and offering players even more quality and engaging content.

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Microsoft Restructures: Toys for Bob Shifts to Remote Work Amid Staff Reductions

In a move to adapt to global shifts within Microsoft's structure, Toys for Bob, the studio renowned for its video game development, transitions to a fully remote working model. This decision follows the reduction of the studio's workforce to approximately 100 employees, as part of a broader restructuring of Microsoft's gaming division, which also affects the recently acquired company, Activision Blizzard.

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The restructuring pays particular attention to Toys for Bob, which has seen nearly half of its staff let go. The studio, known for its work on popular game franchises such as Skylanders, as well as the remasters of Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy, and the development of Crash Bandicoot 4: It's About Time, has recently focused on supporting the Call of Duty series.

A total of around 1,900 employees, primarily from the newly acquired Activision Blizzard, are expected to be laid off as part of the restructuring. This step is aimed at optimizing the operation of the gaming division and adapting to current market demands.

These measures reflect Microsoft's commitment to a more flexible and adaptive working model within its gaming departments, mirroring changes in the video game industry and the overall labor market.

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CD Projekt RED Bolsters Development Team for Cyberpunk 2077 Sequel with Stellar Lineup

CD Projekt RED, the Polish studio renowned for its role-playing games, has announced a significant strengthening of its team for the development of the sequel to the iconic Cyberpunk 2077, code-named Project Orion. The studio has attracted well-known industry professionals to ensure the high-level development of the new game.

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Among the notable newcomers to the team is Dan Hernberg, who has previously held key positions in the development of New World, Apex Legends, and Diablo III, now appointed as the Executive Producer for Project Orion. Ryan Barnard, with merits that include leading development at Massive Entertainment and serving as gameplay director at IO Interactive, will take on the role of Design Director. Alan Villani, who has experience with Warner Bros. Games and has contributed to the Mortal Kombat series, will become the Director of Engineering.

Additionally, writers Anna Megill and Alexander Freed, who have previously worked on projects such as the Fable reboot, Control, Dishonored: Death of the Outsider, Avatar: Frontiers of Pandora, Star Wars: The Old Republic, and others, have joined the project.

Project Orion is in the early stages of development, prompting CD Projekt RED to announce openings for numerous positions in its Boston and Vancouver teams. The new vacancies hint at the introduction of "highly interactive" scenes, captivating open-world events, and innovative quests, which are expected to create a "unique blend of film and game."

The sequel is anticipated to extend beyond Night City, offering players "breathtaking worlds" and engaging narratives. The game promises to include user-friendly mechanics, a familiar progression system, and crafting, promising a "seamless, captivating, and unique experience."

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